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- OMF Pilot and Robot Editor v1.0
- by Ben Sze
- ===============================
-
-
- QUICK OVERVIEW
- ==============
- This editor allows you to edit OMF save files and change more than just
- the amount of money. Here is the list of features:
-
- o allows you to change the pilot's name
- o allows you to change the number of wins
- o allows you to change the number of losses
- o allows you to change your rank in the current tournament
- o allows you to change your robot type
- o allows you to change your money amount
- o allows you to change your pilot's Power, Agility, and Endurance
- o allows you to change your robot's Arm Power, Arm Speed, Leg Power,
- Leg Speed, Armor, and Stun Resistance
- o allows you to edit files with any name and extension
-
- To "install" this program, simply put it in the directory where your
- OMF pilot files are stored (remember to backup a copy of the pilot file
- before editting, just in case!).
- To "run" this program, just enter OMFEDIT at the DOS prompt, optionally
- adding a filename as a parameter.
-
-
- =============
- LONG OVERVIEW
- =============
-
- WHAT IS THIS?
- =============
- This program allows you to edit the stats and attributes of your pilots
- and their robots from the save files generated by Epic's One Must Fall robot
- combat game.
-
-
- WHAT DOES THIS PROGRAM DO THAT OTHERS DO NOT?
- =============================================
- Many of the other OMF editors out there simply give you money. This one
- allows you to change more than that - this editor allows you to change almost
- all important information related to your Pilot and his/her robot. Sick of
- starting with the Jaguar? You can change your robot to any of the other
- types available INCLUDING the Nova. Can't beat #5 ranked competitor? You
- can change your ranking to skip past a nasty opponent or even lower your rank
- to fight some of the easier opponents over and over again without generating
- any losses. Don't like your win/loss stats? You can change them to anything
- you like. Tell your friends you have 5000 wins and 0 losses :). Want to KO
- your opponents with ONE hit? This editor also allows you to change your
- pilot and robot attributes even past the maximums allowable into the RED
- power zones!
-
-
- HOW DO I INSTALL THE PROGRAM?
- =============================
- Simple. Just place the program file OMFEDIT.EXE into your OMF directory.
-
-
- HOW DO I RUN THE PROGRAM?
- =========================
- Simply type OMFEDIT at the DOS prompt, optionally adding an input filename
- as a parameter. ie. Enter either:
-
- OMFEDIT
-
- or
-
- OMFEDIT BOSS.CHR
-
- (change BOSS.CHR to whatever pilot file you want to edit).
-
- For all you DOS experts, the convention is:
-
- OMFEDIT [inputfile with extension]
-
- NOTE: If you do not include an input file as a parameter, when the program
- starts, it will first ask you for an input file.
-
-
- WHAT IS ALL THIS INFORMATION THE PROGRAM DISPLAYS?
- ==================================================
- At the top half of the screen is the simple readable information such as
- the pilot's name, rank, wins, losses, robot type, tournament entered, and
- money amount.
- The bottom half of the screen is a series of *'s, o's, and O's
- representing the pilot's and robot's attributes. Each *, o, or O represents
- a unit of that stat and *'s represent units already filled, o's represent
- units normally allowable but not filled, and O's represent units not normally
- allowable and not filled. There is also a color code for when you fill in
- all or almost all the units for a stat and to tell you what units are in
- what "zone": GREEN represents units in the "normally allowable zone", YELLOW
- represents units in the "not normally allowable due to robot type zone", and
- RED represents units in the "ultra powerful zones" or the zones that cannot
- reached regardless of robot type. One other color that is seen is WHITE but
- that is only used for the o's in the GREEN zone.
- This may be a bit confusing, but *'s can be either green, yellow or red,
- o's can only be white, and O's can only be either yellow or red. Here is a
- basic summary:
-
- Character Color Meaning
- ========= ===== =======
- * GREEN a filled unit in the "allowable" zone
- * YELLOW a filled unit in the "not normally
- allowable due to robot type" zone
- * RED a filled unit in the "not normally
- allowable by anything" zone
- o WHITE an unfilled unit in the "allowable"
- zone
- O YELLOW an unfilled unit in the "not normally
- allowable due to robot type" zone
- O RED an unfilled unit in the "not normally
- allowable by anything" zone
-
-
- HOW DO I CHANGE THINGS?
- =======================
- Each stat or attribute name has a CYAN (dark purple) colored letter in it.
- To change that stat, press the letter (case does not matter) that matches
- the CYAN coloured letter. The bottom of the screen will have instructions on
- how to change a particular stat.
- In general, to change the Pilot's name, you simply type in the new name,
- using BACKSPACE to correct, and ENTER to accept. To change numerical stats,
- use the UP & DOWN arrow keys to decrease or increase the amount, and use the
- HOME and END keys to get to the top-most or bottom-most number quickly. You
- may also have the option of using the Page Up & Page Down keys to increase or
- decrease the amount quickly. When changing the money amount, you can also
- use the LEFT and RIGHT arrow keys to change the amount by $1,000K. To get
- the original amount back, use the ESCAPE key, and finally, to accept the
- figure that is showing, hit the ENTER key. To change an attribute, use the
- LEFT and RIGHT arrow keys to decrease or increase the *'s. The HOME and END
- keys will set the attribute at 1 * or full *'s and in the case of the pilot's
- attributes, you can use the UP and DOWN arrow keys to decrease or increase
- the *'s by a line. Again, to get the original settings, use the ESCAPE key,
- and to accept the current settings, use the ENTER key.
- To access the FILE options, use 'F' and then select either 'S' for SAVE, or
- 'L' for LOAD, or 'Q' to quit back to editting. If you select LOAD and you
- have made changes to the stats and attributes, the program will ask you if
- you want to save first. Reply with 'Y' for YES or 'N' for NO.
- To QUIT the program, simply hit 'Q'. If you've made changes to the stats
- and attributes, the program will ask you if you would like to save first.
- Again, reply with 'Y' for YES or 'N' for NO.
-
-
- FOLLOW-UP NOTES
- ===============
- This editor allows you to set your pilot's and robot's attributes into
- zones not normally attainable. If you set your attributes into these zones
- you may find that you are extremely powerful...to the point that you can
- beat your opponent with ONE power hit, so use at your discretion.
- One thing that this editor does not allow you to change is the tournament
- the pilot is currently entered in. This is because each tournament has a
- different amount of competitors and the save file stores the competitors and
- probably their stats. This can create a complex problem in that to
- incorporate changing tournaments, a "competitor generator" has to be made and
- as of yet, I do not know how the competitor data is stored or what is stored
- and I'm not sure how the game generates the list of competitors (it's
- probably random, but who is allowable for what difficulty setting and how
- are there stats set depending on difficulty settings?). This is not a big
- deal, however, as you can simply give yourself lots of money and then change
- your tournament within the game.
-
-
- CREDITS
- =======
- I did not discover the save file encryption/decryption stuff myself, I
- discovered it when I looked through David Bollinger's OMF editor source code.
- I must credit him and my code may even look similar to his...but you can
- only code a simple routine so many ways :). I did not copy his code line
- for line...it's like reading a sentence and then trying to write it again in
- your own words - this is just to get things straight... I don't want to be
- thought of as a plagurist :).
- My program is called the same thing as David Bollinger's because I tried
- and I tried and I couldn't think of a better name that describes what this
- program does. I hope he doesn't mind!
- I must also credit the creators of Game Wizard for it is with game wizard
- that I got a lot of the data detail (such as how the attributes were stored).
- Game Wizard made it possible for me to add in the really important features
- to the editor :).
-
- HOW TO REACH THE AUTHOR OF THIS EDITOR
- ======================================
- Well, you can try me on CompuServe - my CIS ID is 71202,1312. If you are
- on the internet, you can try sending me e-mail at: 71202.1312@compuserve.com
- or 71202,1312@compuserve.com - I can never remember which one it is..although
- I think it would be the 71202.1312@compuserve.com one.
-
- Have fun!
-
- [EOF]
-